POKÉMON CRYSTAL CLONE
JavaLibGDXGame Dev
A clone of Pokémon Crystal built using the LibGDX framework as a semester project. The focus was on applying object-oriented design patterns — polymorphism, inheritance, and composition — to build a playable game.
Features
- Tile-based world with player movement
- Turn-based battle system
- NPC interactions
- Built with LibGDX rendering and input handling