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POKÉMON CRYSTAL CLONE

JavaLibGDXGame Dev

A clone of Pokémon Crystal built using the LibGDX framework as a semester project. The focus was on applying object-oriented design patterns — polymorphism, inheritance, and composition — to build a playable game.

Features

  • Tile-based world with player movement
  • Turn-based battle system
  • NPC interactions
  • Built with LibGDX rendering and input handling