CURRICULUM_VITAE
[DOWNLOAD_CV.PDF]SUMMARY
Game developer and cloud engineer with 3+ years of production infrastructure experience. Shipped Maskarade (GGJ 2026) in Godot 4.6. Building C++ multiplayer systems and gameplay mechanics. Bringing production-grade systems thinking to game development. Currently pursuing Master's in Game Development at FI:MUNI.
EXPERIENCE
Cloud Architect
Design and maintain production-ready AWS infrastructure using Terraform, ArgoCD, and Kubernetes. Deploy live-production clusters with a GitOps approach, utilizing customized Helm charts for microservices.
CLIENT PROJECTS @ DEVOPSGROUP
Public sector client (SK)
Multi-tenant AWS setup utilizing AFT, AWS Control Tower with all required controls and security best-practices enabled.
SaaS platform + Internal infra
Owner of AWS EKS production cluster with latest tooling. Management of self-hosted GitLab, ArgoCD, and AFT.
Enterprise pharma client (US)
Digital-SDLC: new two AWS org Terraform solution with AFT, managing 40+ accounts.
Gaming client (CZ)
Greenfield AWS infrastructure for South American market expansion.
E-mobility startup (SK)
New AWS architecture from scratch for electro-mobility platform.
Fintech client (US)
Fully serverless AWS architecture for a digital precious metal exchange.
PERSONAL PROJECTS
Maskarade (GGJ 2026)
Narrative detective game built in 48h with Godot 4.6 for Global Game Jam 2026, theme "Mask".
Online card game in C++
Online multiplayer card game. Multithreading and socket programming with JSON API for client-server communication.
Portfolio — virostek.xyz
Multi-persona portfolio running on Cloudflare Workers with Astro SSR, Tailwind CSS v4, and MDX. Brutalist design with glitch effects and view transitions.
EDUCATION
(Master) Game Development
Master's programme focused on game engines, real-time rendering, game design, and interactive media.
(Bachelor) Computer Science
Bachelor's degree covering algorithms, data structures, databases, web development, OS programming, and networking.